In May 2009 , I took part in a one-month DADIU production. Along with Rune Thuelund I was the audio designer on the computer game A Mazing Monk. My role was primarily to compose music and to implement sound via Unity3D ‘s GUI and scripts. However, since Unity has changed quite a lot since 2009, the sound implementation we did back then does not always work that well in the updated version. This results, in some cases, in strange audio levels and poor synchronization to the visuals. But with that in mind, feel free to try it out (follow the link).