Tag Archives: Unity

Chadwick House prototype

A couple of screenshots from the prototype

In the last part of 2019 and in the first part of 2020, I was the programmer/technician on the development of a prototype version (demo) of a graphic novel puzzle game for mobile devices called Chadwick House.

The demo contains 3 chapters out of 10 + epilogue in the full manuscript, which is written by Boris Hansen. The graphic art is made by Kamila Slocinska and the game is produced by Esben Kjær Ravn and his small company Kong Orange. These 3 creative persons make up the backbone of the project and they are also the creators of the critically acclaimed game Heartbeats – A Galactic Requiem (2014) to which Chadwick House is a successor.

For this prototype of Chadwick house, I was invited to join the team as programmer along with Nicolas Vetterli who has done the audio design and Mikkel Maltesen who has made image sequence animations.

Chadwick House presents a peculiar combination of historic events and sci-fi twists while you play through 10 decades staged in the three-floored American house. Each decade has its own chapter which presents a puzzle. The player must solve the puzzle in order to continue. Solving the puzzles sometimes requires twisting your mind to uncover the fate of the characters.

Text from Kong Orange’s website, where you can read more about Chadwick House.

The project was made with Unity and Wwise.

Unfortunately I can not share a link to the prototype here publicly. But you can contact me or Kong Orange, if you are interested in trying it out or knowing more.

Felix The Reaper

Felix The Reaper is a humorous puzzle game (in development) about Death which is inspired by the way the character of Death has been portrayed throughout the history of art. You play the dancing Death, Felix, who has to perform his macabre duty in order to earn the title of Field Reaper. Actually, he doesn’t care so much for taking lives as he does for dancing and for the pretty maiden, Betty, who he really want to impress.

I have been a part of the development team, mainly as a programmer in the various development periods from 2012 to 2019.

Felix The Reaper is produced by Kong Orange, and you can read more about it here:
http://www.kongorange.com/felixthereaper
https://www.facebook.com/FelixTheReaper/

A Mazing Monk

A Mazing Monk

In May 2009 , I took part in a one-month DADIU production. Along with Rune Thuelund I was an audio designer on the computer game A Mazing Monk. My role was primarily to compose music and to implement sound via Unity3D ‘s GUI and scripts. However, since Unity has changed quite a lot since 2009, the sound implementation we did back then does not always work that well in the updated version. This results, in some cases, in strange audio levels and poor synchronization to the visuals. But with that in mind, feel free to try it out (follow the link).